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Play system in Evolution game
04 Nov 2009

Evolution combat is featured by twitch-based nature. The damage caused by the player is constant and predictable. The damage caused by Ordnance has a set amount, while shields and armor will have a set durability. Once ordnance sets the target, the damage is fixed.
Players are required to pick a nation at the start of the game, and they are still able to fulfill any role by buying a ship which in their opinion fits it. However, players must have a license in order to pilot the ship first. Moreover, players are able to have standing with any nation no matter whether they are a subject.

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