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Video games
26 Aug 2009

In order to accomplish a task well or perform certain actions, such as wielding a particular weapon, entering a restricted area, or earning the respect of a non-player character, in-game characters have to obtain a minimum level. Another system referred to as “character levers” is wildly used in some games, where an absolute advantage is hold by higher-level characters rather than that of lower level. In these games, statistical character management is usually kept to a minimum. “Skill level” is another system that is used in other games to measure advantages in terms of specific aptitudes, such as weapon handling, and spell-casting proficiency. Players are allowed to customize their characters to a greater extent in those games.
Some games such as MUDs and MMORPGs, place a limit on the experience a character gains from a single encounter or challenge to reduce the effectiveness of powerleveling. Another technique is remorting, which gives players a sense of achievement to alleviate its ill-effects by encouraging powerleveling.
 

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