Odd Controls
13 Aug 2009

After you found some mobs though, you might start to notice that Darkfall doesn't necessarily play like a normal MMO. There is no auto-attack, for one. You click to attack like you would in an actual action game, and you have to aim your attacks at the target manually. You don't just click on something and start spamming off special abilities like you do in most games. This is also true for all types of attacks. You click to swing your sword, and you manually aim your arrows and spells before firing. In a way, it really does almost play like an 'Oblivion Online'.

Regretfully, the controls aren't set up as well as they could be. For the most part, everything seems pretty normal. Left click to attack, WASD to move, etc... However, there are a few puzzling choices.
The interface over all is strange and doesn't stick to conventions. First off, since you are always in a mouse-view, you need to open up your main interface to fiddle with the things you might do in a GUI on an MMO. When doing any of these things, you lose the ability to control your character, but it frees up your mouse. You can then check any UI window, and with another quick button press everything vanishes and you are in control of your character again. It almost sounds elegant, and it almost is elegant.
Essentially speaking, the interface itself is horribly unpleasant.

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