EVE Online has a mile-long list of unique features that set it apart from all other MMOs, including being the only MMO with a constant and ever-increasing player base. WoW grew faster and bigger than any MMO before or after (in terms of profits anyway, other games hold the honored records for most pink bunnies clicked in a month, or total number of identical twins to download the app on a Thursday), and UO is the longest running major MMO (M59 went down and back up), but only EVE Online has recorded grow since its launch, and now sits within the top 5 subscription MMOs in terms of overall population.
Replicating what CCP has done is clearly far more difficult than trying to reproduce WoW, as evident by the amount of WoW-clones in the market compared to the lack of any challengers to EVE. The fact that until recently EVE was firmly in the niche is also a major factor, but soon that will no longer be the case, which makes me wonder when we will start to see EVE-clones. DarkFall certainly takes some of its design influences from EVE, along with UO and SB, yet while perhaps the best example it is still not all that close.
Source:Hardcore Casual
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