Young and spoiled
20 Jan 2011

 When World of Warcraft was released in 2004 was an exceptionally digestible online role-playing. At least if you compare to the games that were previously on the market. This, together with a number of other factors contributed to the enormous success that World of Warcraft still.

 
Personally, I played a lot of World of Warcraft on the good old days, the period before the first expansion Burning Crusade, as the wow-language called vanilla. Vanilla because that means that it was a, well, young and innocent World of Warcraft or any kind of backbone. And that was true on many levels, but the name of vanilla also gives an impression that it was easy and a bit of harmless which is very far from the truth.
 
The fact is that in a game which is constantly updated, like World of Warcraft, and through patches and partly through major expansion packs, it is sometimes difficult to notice the small changes. For them to be recognized requires that you step aside a few years and taking a break. Then you can discover the adjustments on an entirely different way.
 
And now that I'm back in Azeroth, even if not easily digested casual gaming level with a sweet Goblin Mage, I realize that there is much that has changed. Not only the purely practical land mass changes which came through with Cataclysm, but also other things. World of Warcraft has assumed curling way to not let the poor new players encounter difficult passages that might scare off the player on the road. The player and its monthly fee.
 
To some it is nice that Blizzard cut the time it takes to level up to 60, but sometimes it seems almost silly simple and the rewarding feeling that turned up when they had worked a tough field, and not here. I knee almost embarrassingly quickly up to level 30, playing my way to 40 and have never really even the slightest problem.
 
And maybe that is what is the biggest problem. Not only is it fast, and easy to do also. Number of times I have died are very narrow and although I do not always without being stuck in one place and repeatedly run from the graveyard, it takes at least a little crunch. And yes, I know. It will when I get over the 60-line and face the real world.
 
But still. If the very first World of Warcraft known as vanilla as does the new version of the old price still. The vanilla in the light version and without vanilla. The joy I felt when I first stepped on to level 40 and for the money I ripped a long time to get proud could buy my first mount, a raptor to ride, do not compare when I, barely out of the starting areas and in the almost zero, a tricycle at level 20.
 
Hey - you should not have to struggle a bit? At level 40 you get the maximum flexibility to purchase the fastest land driven mount. Not particularly expensive or difficult.
 
But it's not just that. If you want to run the caves, instance, it is a cinch to set in the automatic queue that picks people from the servers and, as an extra reward, and also gives you a much needed gift of desire. And the caves themselves, they have become so light that they barely be called instances.
 
Now I let a lot like a whiny, it was better before-kind, and I know it gets better the later in the game you will. Minor curling, more wipe. But you have to really pamper players in the 60 level? 
 
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